maintain connection scripts among different level load
Hi all, I am working at the Bootcamp demo (Photon Multiplayer) example and I found out that it uses only one level which combine both Menu and Game scene. I am trying to seperate them into different...
View Articlemaintain script on different scenes
How can I maintain script which is attached to the game object over different scene. GameObject testobj; void Start() { testobj = new GameObject("Test"); testobj.Addcomponent<TestScript>(); }how...
View ArticleHow to : Object size always same in render view even the camera zoom in or out
I have minimap camera pointing from the top and a diamond shape navigator locator parented inside FPS. The diamond was on the top of the FPS. This camera will follow the FPS (I have done) **PROBLEM :**...
View ArticleMaintain direction regardless of rotation
Hey there! So, I am attempting to control my player on the X axis, with the left and right keys, which works thus far. I am then trying to layer on some rotational functionality, whereupon the player...
View ArticleHelp maintaining distance between 2 objects moving forwards initially at...
Hi, I have a Player and following camera moving in the Z-direction which both start with different speeds, but with the camera behind the Player. I am trying to write a script that will speed up or...
View ArticleHow to maintain velocity and spring force when scaling an object
I've been working on a project for a bit and something has changed so that when I'm scaling a sprite it loses its velocity. I've sort of fixed the issue by storing the velocity when it changes scale in...
View ArticleHow to make the Character stay where he is facing?
I know this question was asked thousands of times. I've searched and used a lot of codes to make the character face where he is moving. It's originally in C++ code so I convert it into JS code (I'm not...
View ArticleMaintaining speed after teleportation [c#]
In my game i have portals that the player can walk through and i want him to maintain his speed like if he falls. How do i do that? script: public GameObject otherPortal; void OnTriggerEnter(Collider...
View Articlemaintain connection scripts among different level load
Hi all, I am working at the Bootcamp demo (Photon Multiplayer) example and I found out that it uses only one level which combine both Menu and Game scene. I am trying to seperate them into different...
View Articlemaintain script on different scenes
How can I maintain script which is attached to the game object over different scene. GameObject testobj; void Start() { testobj = new GameObject("Test"); testobj.Addcomponent<TestScript>(); }how...
View ArticleHow to : Object size always same in render view even the camera zoom in or out
I have minimap camera pointing from the top and a diamond shape navigator locator parented inside FPS. The diamond was on the top of the FPS. This camera will follow the FPS (I have done) **PROBLEM :**...
View ArticleMaintain direction regardless of rotation
Hey there! So, I am attempting to control my player on the X axis, with the left and right keys, which works thus far. I am then trying to layer on some rotational functionality, whereupon the player...
View ArticleHelp maintaining distance between 2 objects moving forwards initially at...
Hi, I have a Player and following camera moving in the Z-direction which both start with different speeds, but with the camera behind the Player. I am trying to write a script that will speed up or...
View ArticleHow to maintain velocity and spring force when scaling an object
I've been working on a project for a bit and something has changed so that when I'm scaling a sprite it loses its velocity. I've sort of fixed the issue by storing the velocity when it changes scale in...
View ArticleHow to make the Character stay where he is facing?
I know this question was asked thousands of times. I've searched and used a lot of codes to make the character face where he is moving. It's originally in C++ code so I convert it into JS code (I'm not...
View ArticleMaintaining speed after teleportation [c#]
In my game i have portals that the player can walk through and i want him to maintain his speed like if he falls. How do i do that? script: public GameObject otherPortal; void OnTriggerEnter(Collider...
View ArticleForce/Maintain aspect ratio of game/ add black bars on edges/ SOLUTION
Canvas - canvas scaler - UI scale mode - scale with screen size Canvas - canvas scaler - UI scale mode - screen match mode - expand Panel - add component - aspect ratio filter - aspect mode - fit in...
View ArticleOld legacy files that can be deleted?
My project's Library folder is huge (2.69 GB) and has the following folders: Artifacts: 889 MB il2cpp_cache: 168 MB metadata: 1.1 GB Can the contents of these folders be deleted to minimize the project...
View ArticleHow can I maintain elevation during a midair dodge?
I'm trying to make my character dodge in a straight line in midair. With my code now, they dodge in the direction they're heading, diagonality included. [link text] [1]:...
View Article